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Build an Effective Learning Technology Stack for Corporate Training

Updated: Mar 25, 2023

Learning Technology Stack

A Learning Technology Stack is a collection of digital tools, platforms, and software applications that an organization or individual uses to support their learning and development goals. It typically includes a range of technologies such as learning management systems (LMS), authoring tools, virtual and augmented reality,

gamification, social media, video conferencing, mobile apps, and other related tools.

The Learning Technology Stack can be customized based on the specific needs and goals of the organization or individual. For example, an eLearning platform might use an LMS to manage course content and delivery, an authoring tool to create engaging course material, and gamification techniques to enhance learner engagement.

A Learning Technology Stack can also enable personalized learning experiences and adaptive learning, where learners receive tailored content based on their individual learning styles, preferences, and performance. This can be achieved through the use of machine learning algorithms and artificial intelligence.

Recent Changes in the eLearning Landscape

The eLearning technology landscape has seen rapid changes in recent years, driven by advances in technology and changing learner expectations. Some of the key trends and developments include:

  1. Mobile Learning: With the widespread adoption of mobile devices, learners expect to be able to access learning content on-the-go. This has led to the development of mobile-responsive learning platforms and microlearning content that can be consumed in bite-sized chunks.

  2. Artificial Intelligence and Machine Learning: AI and machine learning are being used to personalize learning experiences, identify knowledge gaps, and provide targeted feedback to learners. They are also being used to develop intelligent chatbots and virtual assistants that can provide support to learners.

  3. Augmented and Virtual Reality: AR and VR technologies are being used to create immersive learning experiences that simulate real-world scenarios. This can be particularly useful for training in fields such as healthcare and aviation.

  4. Gamification: Gamification techniques, such as badges, points, and leaderboards, are being used to increase learner engagement and motivation. This can be particularly effective for training programs that require a high level of user engagement.

  5. Video-Based Learning: Video-based learning has become increasingly popular due to its engaging and interactive nature. It is being used to deliver training content, demonstrations, and simulations.

  6. Social Learning: Social learning platforms are being used to facilitate knowledge sharing and collaboration among learners. They enable learners to connect with one another, share their experiences, and learn from their peers.

  7. Learning Analytics: Learning analytics is being used to track learner performance and identify areas for improvement. This data can be used to develop more effective training programs and improve learner outcomes.

Build an Effective Learning Technology Stack for Corporate Training

Building a Learning Technology Stack for corporate training involves several key steps:

Define Your Learning Objectives

Start by identifying the specific learning outcomes that you want to achieve through your training program. This will help you to determine the type of technologies that are best suited to support your goals.

Select an LMS

Choose a learning management system (LMS) that can provide a centralized platform for managing and delivering your training content. Look for an LMS that is easy to use, customizable, and can integrate with other technologies in your stack.

Choose Authoring Tools

Select an authoring tool that enables you to create interactive and engaging learning content, such as videos, simulations, and quizzes. Look for tools that are user-friendly, scalable, and can integrate with your LMS.

Consider Virtual and Augmented Reality

Virtual and augmented reality technologies can enhance the learning experience by providing immersive and engaging simulations that enable learners to practice real-world scenarios. Consider incorporating these technologies into your stack if they align with your learning objectives.

Utilize Gamification

Gamification techniques, such as points, badges, and leaderboards, can incentivize learners to engage with your training content and increase motivation. Look for tools that can integrate gamification into your training program.

Incorporate Social Learning

Social media and collaboration tools can facilitate peer-to-peer learning and knowledge sharing. Consider using social media platforms or collaboration tools to enable learners to connect and share their experiences with one another.

Use Analytics and Reporting

Use data analytics and reporting tools to track learner performance and evaluate the effectiveness of your training program. Look for tools that can provide actionable insights and enable you to adjust your training program as needed.

About LMS Portals

At LMS Portals, we provide our clients and partners with a SaaS-based, multi-tenant learning management system that allows you to launch a dedicated training environment (a portal) for each of your unique audiences.

The system includes an embedded course authoring tool that enables most anyone to build engaging courses quickly and easily.

We offer a complete library of ready-made corporate training courses. So you can build your own courses, utilize our off-the-shelf library, or some combination of the two.

If you choose to, you can create Learning Paths to deliver courses in a logical progression and add structure to your training program. The system also supports Virtual Instructor-Led Training (VILT) and provides tools for online coaching and social learning.

The unique capabilities of LMS Portals provides make it the ideal LMS choice for your corporate training learning technology stack.

Contact us today to get started or visit our Partner Program pages

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